Learn all about the weapons in Anthem in this guide! This includes what inscriptions are, weapon perks and abilities, & exclusive Javelin weapons.
- Anthem Weapon Dmg 1
- Anthem Weapon Damage Stat
- Anthem Weapon Dmg 3
- Anthem Weapon Blast Damage
- 100% Weapon Dmg Anthem
All Weapons & Equipments
Muster Point (Deploys a shielded dome that increases weapon damage of those inside) Colossus. Ordnance Launcher. High-Explosive Mortar (Fires a high-explosive shell that detonates across a large area). I saw a thread on reddit saying that + weapon damage doesn't effect the blast damage portion of weapons that do 2 types of damage? Can anyone who's tested this confirm? I thought my truth of tarsis with 250% weapon damage should be godly but if this is a fact then it's just meh. Is this working as intended? I mean the damage is on the weapon? Anthem’s best stuff comes in the form of both Masterwork and Legendary ranks. Each one gives a better output of damage and better inscriptions compared to the Epic gear, but they also come with an added bonus effect. Bug: Anthem's Level 1 Rifle Is The Strongest Weapon In The Game, Damage Numbers Are Meaningless Dave Thier Senior Contributor Opinions expressed by Forbes Contributors are their own. Dec 18, 2018 BioWare’s Anthem is going to ask you to build specific combinations of loot in order to succeed. We learned a lot from EA and BioWare’s recent loot.
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All Weapons List
- Assault Rifle / Marksman Rifle / Sniper Rifle
- Heavy Pistol / Machine Pistol / LMG
- Shotgun / Autocannon / Grenade Launcher
All Weapons List
Assault Rifle Weapon List
Weapon | Traits |
---|---|
Defender | Standard-issue Freelancer assault rifle. Effective at mid-range combat situations due to its great rate of fire, and high ammo capacity. |
Elemental Rage *Masterwork Weapon | The Elemental Rage is an upgraded Defender with Veteran's Furor which increases all elemental damage by 5% for 10 seconds when you hit Elite enemies. Effect stacks up to 20. |
Warden | Burst-fire assault rifle great for engaging enemies at long distance. Due to its burst-fire qualities, it has a relatively low fire rate, but provides better accuracy. |
Hammerhead | Greatest striking power in relation to other Assault Rifles. Great for finishing off enemies, but suffers from low fire rate, and small ammo capacity. |
Ralner's Blaze *Masterwork Weapon | Ralner's Blaze is an upgraded Hammerhead that ignites the target while on a hit-streak (5) |
Marksman Rifle Weapon List
Weapon | Traits |
---|---|
Scout | The Scout is a powerful Marksman Rifle when used at a distance. It has a decent fire rate, and ammo capacity to weaken enemies before finishing them off. |
Guardian | Fires 3 round bursts, and has a bit of a learning curve to achieve its maximum potential. The Guardian is a solid rifle for mid to long range combat. |
Death From Above *Masterwork Weapon | Death From Above is an upgraded Guardian with Raptor's Sense that increases weak point damage by 65% while hovering. |
Anvil | A hard-hitting Marksman Rifle with a high rate of fire. Despite this, it has noticeable recoil, and a low ammo capacity. |
Thunderbolt Of Yvenia *Masterwork Weapon | The Thunderbolt Of Yvenia is an upgraded Scout that has a chance to deal large electric damage when fired at enemies. Best used to decimate enemy shields. |
Sniper Rifle Weapon List
Weapon | Traits |
---|---|
Deadeye | Despite having a high strike force at a distance, the Deadeye is not a rapid fire weapon. Take time to aim at your target to maximize this weapon's abilities. |
Whirlwind | Despite lacking firepower compared to other weapons in its class, the Whirlwind boasts a fire rate close to resembling Assault Rifles. Can be used to unload bullets on enemies at range. |
Devastator | After charging, the Rifle can deliver tremendous knockdown force at a distance. To add to this, its ammunition can also explode on contact, making it a deadly weapon in long range. |
Wyvern Blitz *Masterwork Weapon | The Wyvern Blitz is an upgraded Deadeye that increases weak point damage by 40% when hovering. |
Truth of Tarsis *Masterwork Weapon | The Truth of Tarsis is an upgraded Devastator that can set off a chain combo when hitting weak points of enemies under a status effect. |
Heavy Pistol Weapon List
Weapon | Traits |
---|---|
Barrage | The Barrage is a heavy pistol that has a tremendous rate of fire, letting you shoot first, then loot later. |
Resolution | The Resolution has a high rate of fire, paired with high damage. A good weapon to have due to its traits. |
Blastback | The Blastback has a high damage value, making it ideal for close-quarters combat. |
Glorious Result *Masterwork Weapon | Upgraded Resolution with Gunslinger's Fury. Hitting 2 enemy weak points quickly increases all weapon damage by 150% for 5 seconds. |
Avenging Herald *Masterwork Weapon | Upgraded Blastback with Raptor's Deadeye. Hovering increases weapon damage by 200%. |
Machine Pistol Weapon List
Weapon | Traits |
---|---|
Fulcrum | The Fulcrum is the most balanced weapon in the Machine Pistol category, with its decent damage, and high fire rate. |
Hailstorm | The Hailstorm is the fastest-firing weapon in its class. Due to its low accuracy, it is best used against enemies in very short range. |
Trajector | The Trajector is a weapon that has longer range than other Machine Pistols, but a lower rate of fire. It can be great for enemies at a longer range. |
Anthem Weapon Dmg 1
Light Machine Gun Weapon List
Weapon | Traits |
---|---|
Relentless | A well balanced Light Machine Gun, the Relentless is a superb weapon to use in several combat situations. |
Artinia's Gambit *Masterwork Weapon | The Artinia's Gambit is an upgraded Relentless that detonates a Combo explosion in the immediate area when reloading. |
Havoc | Despite boasting the fastest fire rate in the Light Machine Gun class, the Havoc suffers in the damage and accuracy department. Best used for taking out waves of weak enemies. |
Sledgehammer | The heaviest hitter in its class, the Sledgehammer suffers from the lowest ammo capacity, and fire rate. Best used when fighting against heavy targets. |
Cycle Of Pain *Masterwork Weapon | Cycle of Pain is an upgraded Sledge Hammer with Marksman's Swiftness: Weak point hits increase weapon rate of fire by 10% for 10 seconds. Stacks to 10. |
Shotgun Weapon List
Weapon | Traits |
---|---|
Scattershot | Standard issue Freelancer Shotgun. Well balanced in power and ammo capacity, making it ideal to use in tight spaces. |
Vengeance | Fires two successive shells at a time, and excels in fire rate, the Vengeance is a deadly weapon in close range. |
Constrictor | Shotgun which becomes more accurate, the more it fires. Can be used to go toe-to-toe with strong targets. |
Papa Pump *Masterwork Weapon | Upgraded Scattershot with special traits. Reloading will increase damage by 100% for 15 seconds. The buff can be stacked twice, making you deadlier with every manual reload after two shots. |
Rolling Carnage *Masterwork Weapon | Upgraded Vengeance with Scout's Advantage. Dashing will increase the weapon damage by 50% for 20 seconds, which stacks up to 3. |
Autocannon Weapon List
Weapon | Traits |
---|---|
Cloudburst | Heavy weapon with an impressive rate of fire. Best for cutting down waves of enemies due to how fast it can unload its magazine. |
Mauler | Autocannon which boasts the best firepower in its class, but suffers from a low rate of fire. Despite its low fire rate, it has no spin up time, meaning you can quickly fire at enemies to bring them down. |
Torrent | Autocannon which gets more accurate the longer the trigger is held. Despite a long spin up time, the Torrent also boasts the best fire rate in its class, making it ideal to use against tanky targets. |
Grenade Launcher Weapon List
Aftershock | When shot, the Aftershock's ammo sticks to targets or surfaces. These bullets then explode after a short period of time. |
Bombardier | The Bombardier's grenades bounce around the area as they are fired. The range is increased due to bouncing grenades, making it a joy to use against crowds. |
Lurker | The Lurker's grenades do not detonate until you trigger them, making them traps that you can lay for unsuspecting enemies in battle. |
Weapons & Guns - Overview
Choose from a Selection of Weapons in Anthem
Arm yourself to survive in the dangerous world of Anthem. From high-tech weapons to the more standard ones, take your pick on which weapons to take with you on your journey.
Weapons Come with Ability-Induced Traits
Other than raising your damage output, rare weapons also give a small boost to your other stats and abilities through random Traits. Use weapons with Traits that compliment your build.
Get More Traits the Higher the Weapon Rarity
Weapon rarities dictate how many Traits a weapon can be outfitted with. Common weapons gets at least 1 Inscription, while Legendary weapons gets up to 4 of them!
Some Weapons Exclusive To Certain Javelins
There are some weapons that you can only attach or equip when using a certain Javelin. These weapons are in-tune with a certain Javelin's abilities and perks and can only be equipped to them.
Colossus Can Use Autocannons & Grenade Launchers
The Colossus is a type of Javelin that can use heavy weapons such as Autocannons and Grenade Launchers due to its size & abilities. However, it cannot equip and use Pistol weapons in the game.
Check Out the Colossus Javelin Class GuideAnthem Related Article
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In this Interceptor Javelin build guide, we have featured multiple Gear setup per usage & recommended Components! Use this as your reference when creating your own Javelin builds.
Check Out Interceptor - Javelin Class GuideTable of Contents
Venom Bomb Melee Build
This is an extremely versatile & powerful build meant for close range engagements utilizing both Venom Bomb for Acid priming and Tempest Strike for close range detonation. Thanks to the Interceptor's no-cooldown melee attacks, this will allow you to shred multiple targets (whether armored or not) with ease. Only downside is that you will be in literal point blank range of your enemies. Utilize your triple jump and dashes to jump in and out of attacks.
Gear Loadout
Gear | Description |
---|---|
Venom Bomb (Assault System) | Used to prime groups with Acid priming before engaging |
Tempest Strike (Strike System) | Used to initiate melee attack swoop-in, can be used mid air & canceled |
Target Beacon (Support System) | Used to further boost your attack capability while chaining effect to multiple targets |
The Venom Bomb and Tempest Strike is a great go-to combo when attempting a Melee assault. Enemies doused in Acid will take extra DoT damage after detonating with Tempest Strike, as well as a DoT damage from your Combo aura. If you are faced with tougher target, throw in a Target Beacon to debuff and chain your enemies for marked-to-kill.
Recommended Components
Components | Description |
---|---|
Blade Inscription | Increases interceptor melee damage. |
Amphibious Augment | Increases acid damage, oxygen capacity, and acid resistance. |
Strike System Augment | Increases strike system damage. |
Interceptor Combo Augment | Increases aura combo pulse rate. |
This build focuses on boosting the Melee capabilities and Tempest Strike, while maximizing your Venom Bomb's effect. The Double-Edged Inscription is also a viable choice but will highly effect your survivability when under fire. Try using this Compartment after you have gotten comfortable with jump and dodging.
Hit & Away Melee Build
This build is focuses on quick melee in & out engagements using the Cryo Glaive and Tempest Strike. Although similar, this build focuses more on mobility and survivability. When using this build, try to disengage after a few hits and combos to recover your shields.
Gear Loadout
Gear | Description |
---|---|
Cryo Glaive (Assault System) | Used to freeze & prime up to 5 targets before engaging with Tempest Strike |
Tempest Strike (Strike System) | Used to initiate melee attack swoop-in, can be used mid air & canceled |
Rally Cry (Support System) | Used to recover status effect from after disengaging from the attack |
Use your Cryo Glaive to initiate your attack by freezing several enemies in group before jumping in with your Tempest Strike. If the situation seems dodgy, cancel your Tempest Strike while in the air and take your distance while you regain your balance. After engaging, use your Rally Cry to avoid taking unnecessary damage.
Recommended Components
Anthem Weapon Dmg 3
Components | Description |
---|---|
Blade Inscription | Increases interceptor melee damage. |
Battle Inscription | Increases weapon damage. |
Strike System Augment | Increases strike system damage. |
Assault System Augment | Increases assault system damage. |
Catering towards versatility, this build reinforces the melee capability as well as boosting the weapon damage to be used upon disengaging. It is recommended you try to bring a short range weapons (ex. Shotguns) and mid range weapon of your choice.
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Anthem Weapon Blast Damage
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100% Weapon Dmg Anthem
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